Zombies have around a 5% chance to give you Infection. When a determined period time passed from the player's zombie spawn, it may not drop the loot the dead player had. When killed, they will drop everything that player was carrying in their inventory. Player zombies are capable of dealing more damage and can have more protection, as they will equip the best armor and weapon the player had. This zombie will have the original player's armor and sword equipped, as well as having the player's nameplate above it.
When a player is killed, they will leave a zombie called a Player Zombie. They will also run faster and deal more damage the further North you go. Zombies are capable of running at a player at sprinting speed, and can deal much more damage than vanilla zombies. Unlike vanilla zombies, they do not burn in sunlight or take fall damage (when ignited they have a chance of setting a player on fire).
Sneaking reduces your Visibility, which makes the zombies less likely to spot you and eat your precious brains. Use this to your advantage.Ī good way to avoid them is by sneaking. The use of grenades can stun zombies, as well as the use of a snowball, which will confuse all zombies and prevent them from attacking you for a short period of time. If you get hit by a zombie, it can alert nearby zombies, causing them to run over and attack you. They have poor vision, but can hear well enough to detect you, especially if you're sprinting and/or jumping. They often travel in packs, and run almost as fast as you can while sprinting, swim faster in water and they can also 'dive' to get to the player. Zombies are fast and dangerous brutes - modified by the developers to be clever, relentless and deadly.